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 The Nations

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LichenDragon
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PostSubject: Re: The Nations   Tue Jan 11, 2011 10:39 am

Course it doesn't help if you lose your computer privileges at night.

AKA I may not be as active on the Project in posting as I have been.

But I digress, I'll make the Thread....
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PostSubject: Re: The Nations   Thu Jan 13, 2011 2:03 pm

How'd we get on this topic again?


Anyway, the Xen'vi live pretty much everywhere except for places where they can't.


I think we perhaps need two or three more clans to occupy the Xenan Lowlands, the Great Gharo Valley and perhaps New Alaska and the surrounding areas (for the last I' thinking something like sea-Eskimos).

We'll call them Qui'a'vi, Cul'ton'vi and Tita'vi. (By the way, the "vi" suffix roughly means "people". Seeing that the Xen'vi originated in Xena, what does that tell you about the origin of their name? Or perhaps the origin of Xena's name?)
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PostSubject: Re: The Nations   Thu Jan 13, 2011 2:14 pm

You named Xena after me? Very Happy

lol, jk
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PostSubject: Re: The Nations   Thu Jan 13, 2011 3:33 pm

There's no other possibility...



I think that a lot of the Clans are more ethnic or religious then actual nations.

In fact that's probably the entire idea and I've been thinking of it wrong.

I think we should consider that when we are talking about the different clans, that they're more collections of states and nations working together when referenced as "The Agi'Vi or Jay'Vi".

And you should say Inuit, not Eskimo since it's more politically correct then "stupid little men".
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PostSubject: Re: The Nations   Thu Jan 13, 2011 8:00 pm

Actually, Eskimo was originally a French term for something to the effect of "raw-fish-eaters". /off topic

In that case, the only uninhabited place should probably be the very poles. Most of the rest of Earth is inhabited and has been for some time. It seems that unless the Xen'vi are more cold-sensitive than humans, they should have adapted to a Canada-like climate if they can cope in New Alaska.
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PostSubject: Re: The Nations   Thu Jan 13, 2011 8:12 pm

Actually I've been meaning to ask that, are Xen'Vi warm or cold-blooded? If they're cold blooded they can't live anywhere where the only cold-bloods are frogs that freeze to death only to reanimate in spring.

Cause when you can't have fire and can't make much body heat if things go below freezing you're kinda screwed.
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PostSubject: Re: The Nations   Thu Jan 13, 2011 8:17 pm

Are insects warm-blooded? Because that's what the Xen'vi seem most similar to. And it follows that their general physiological characteristics would work as their anatomy best fits with.
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PostSubject: Re: The Nations   Thu Jan 13, 2011 8:22 pm

I get a generally reptilian (when don't we?) feel towards much of the fauna. I'm thinking they're probably, well, I have no clue. Overall the types would probably vary throughout species but I'd expect richer life in the equatorial regions then in polar regions. I'm going to sign out now since it's nearly mid-night and I haven't started homework.

Farewell my more interesting then a majority of people I know companions.
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PostSubject: Re: The Nations   Thu Jan 13, 2011 10:46 pm

TemporalV01D wrote:
How'd we get on this topic again?


Anyway, the Xen'vi live pretty much everywhere except for places where they can't.


I think we perhaps need two or three more clans to occupy the Xenan Lowlands, the Great Gharo Valley and perhaps New Alaska and the surrounding areas (for the last I' thinking something like sea-Eskimos).

We'll call them Qui'a'vi, Cul'ton'vi and Tita'vi. (By the way, the "vi" suffix roughly means "people". Seeing that the Xen'vi originated in Xena, what does that tell you about the origin of their name? Or perhaps the origin of Xena's name?)
Please skrew what I said about them not living in the Great Gharo Valley.



And no. Sorry, Xeno. Xen'vi = Born people. Xena (actually a longer word in true Xen'vi speach, because of the six voices thing) = Birth place.
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PostSubject: Re: The Nations   Fri Jan 14, 2011 6:13 am

*reads Void's mind*

And the fact that it shares three letters with your name was purely coincidental.

Again, are the Xen'vi warm-blooded or cold-blooded? Iff they are cold-blooded, colder regions would be impossible to live in because clothing doesn't make heat, it traps the heat given off by one's body. So a cold-blooded creature not giving off body heat would not have any use for clothing.
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PostSubject: Re: The Nations   Fri Jan 14, 2011 7:25 am

Xeno wrote:
You named Xena after me? Very Happy

lol, jk
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PostSubject: Re: The Nations   Fri Jan 14, 2011 10:56 am

@Xeno: I knew that. Innocence


@geek: Most organisms that contain blood on Novusvita are warm-blooded, including the Xen'vi.
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PostSubject: Re: The Nations   Fri Jan 14, 2011 12:50 pm

Sure. *Rolls Eyes*
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PostSubject: Re: The Nations   Fri Jan 14, 2011 8:53 pm

Warm-Blooded, noted,

Xeno, not named after anything important, check,
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PostSubject: Re: The Nations   Sat Jan 15, 2011 1:26 am

Ok, now let us get back on topic.


Suggestions for the three new clans, anyone?


Qui'a'vi live in upper Xena and I think they can be nomadic horse-people.

Cul'ton'vi live in lower Gharo and are Eskimo/Inuit-ish, perhaps?

Tita'vi live in basically the untouched northmost lands, like New Alaska and those big islands east of Xena. I imagine them to be "sea Eskimos".
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PostSubject: Re: The Nations   Sat Jan 15, 2011 8:25 am

I'm not sure what you mean by Sea people, since that's what regular Inuit are, completely dependent on marine animals to support their steady diet or meat and fat.

Not to mention we should probably have a number cultures subjugated either by Agi'Vi or other empires. (AKA their within at least partially in the control of other nations.)

I say Quia'Vi and Culton'Vi, with the Culton'Vi spread across the upper hemisphere.
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PostSubject: Re: The Nations   Sat Jan 15, 2011 11:56 am

Lich, stop saying Agi'vi. It's Iga'vi. The I comes first.


Oh. My bad. Tita'vi are like the Inuit, then.


Those would be like sub-clans, I suppose.


I'm not entirely sure what you mean with the last part.
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PostSubject: Re: The Nations   Sat Jan 15, 2011 12:25 pm

Oops, where's that goof button.... Embarassed


Iga'Vi


Sub-Clan would be fine or simply sub-cultures. Like say Portugal underneath the rule of Napoleonic Spain.


To use the Quia'Vi and Culton'Vi as new clans and that the Culton'Vi would be spread across the Northern Hemisphere.

By the way, is there a Steppeland-like area on the planet or Siberian area?
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PostSubject: Re: The Nations   Sat Jan 15, 2011 12:42 pm

Let me clarify:



The Steppeland-like area would be the Col'tun'vi's place
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PostSubject: Re: The Nations   Sat Jan 15, 2011 1:13 pm

Hmm, I say make the Qui'A'Vi a Mongol/Timurid style nation, with a medieval-Khanate style nation perhaps at a continious war with the Tita'Vi and Valiero'Vi.

The Col'Tun'Vi as inuit/plains indian style people, maybe a subject of a war with the Jay'Vi for the southern tundras.

Then the Tita'Vi a similar thing to the Col'Tun'Vi though perhaps more left alone.
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PostSubject: Re: The Nations   Sat Jan 15, 2011 11:43 pm

Almost.

Qui'a = At war with noone (doesn't really border with anyone notable and they have very little technology). I immagine them to be sort of nomadic Bushmen-like, but in a more temporate region.

Tita = Basically what you said. They also like "whaling" large sea creatures via ships they aquired through trade with Aari. They are semi-at war with Iga (Iga is trying to take over their territory and will succeed, for the most part).

Col'tun = Quite right. The "war" with Jay is more like a petty series of feuds, really.
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PostSubject: Re: The Nations   Fri Feb 11, 2011 9:13 pm

Do they have any religion? Will we make any religions for them? ? Maybe I could do that...?
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PostSubject: Re: The Nations   Fri Feb 11, 2011 9:48 pm

I actually have a basic global religion. I came up with this a few weeks ago:



Xen'vi Religion/Mythology


Principles
Humility (The highest vertue)
Balance / Fairness
Understanding

Dieties
Eol - "All" - The All Pressence (God) Ο
Eol'hashar - "All as father" - The All Father (The Creator) Ω
Eol'nahir - "All as mother" - The All Mother (All life) Ω
Eol'varash - "All as fate" - The Ballance (Determinism) Ω
Eol'sion - "All's sent" - The Chosen (Prophets/Massiahs) Δ
Jaylen'jah - "Divine messengers" - The Messengers (The Jaylen) Δ
Aaril'ka - "Spirits of light" - Lights (Angels) Δ
Aaril'shon - "Spirits of darkness" - Shadows (Demons) Θ
Shon'eol - "Darkness upon all" - The Destroyer (The devil/beast) Θ
Shon'sion - "Darkness' sent" - The Shadow (The Jaylen dark lord) Θ

Timeline
Eol exists
Everything created, Eol incarnate as Hashar, Nahir and Varash - trinity parts of Eol
Souls first created as Aaril
Shon, first of the Aaril, starts rebelion in higher realm, cast out by Eol into lower realm
Jaylen created as first life to bear souls
Soul-bearing peoples appear throughout the universe, including Xen'vi
Jaylen begin teching younger soul-people the ways of civilisation, Jaylen come to Xen'vi
Jaylen stay on Xen'vi world for many years before The Shadow appears
War between Jaylen and Shadow Rebellion, Jaylen dissapear, soul of the Shadow stays
Sion created, first Sion on Xen'vi world
Ten more Sion follow
Now


As you can see, it's also sort of more like a basic mythology. Of course, there are many variants, with varying dieties and traditions all accross the planet.
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PostSubject: Re: The Nations   Fri Feb 11, 2011 9:54 pm

Do you think we should go indepth with the different mythological stories and such or not? Like how the Greeks had how the gods overthrew the titans... just stories they told one another...
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PostSubject: Re: The Nations   Fri Feb 11, 2011 10:00 pm

Well, er, lets say we have, oh, um...

Shamanism
Qua'A'Vi
Toltun'Vi
Animism
Svia'Vi
Culton'Vi
Organized Religion

Iga'Vi-Aari'Vi
Jay'Vi
Valiero'Vi
Misc
Nomad
Oijah'Vi
Pagan



Qua'A'Vi: Centralizes on warrior classes and tribal leaders. Shamans often lead tribes via a prominent warrior.

Toltun'Vi: Centralized on the hunt and luck. Believe heavily on the symbols and words of shamans, these Xen'Vi are often considered "connected" by childhood encounters to the natural world. (This certainly being a lucky break for a child if say: dolphins pulled him to shore.)

Svia'Vi: Believe that gods control everything and live in everything. Have separate god for each "thing" like say a banana tree, a rock and a puddle of water. Sacrifice animals and drinks by burying in the ground where the gods may feast.

Culton'Vi: Believe that every animal is a god and that each must be treated as such. For every killed a small rite is done. (usually a simply hand gesture) If the rite is not done then the killer will either fast for anywhere from a day to 3 days or its spirit will be damned.)

Iga'Vi-Aari'Vi: Centralize on several main deities and several minor ones. Both parts of the religion believe in a pray before every meal, in which some food is sacrificed in a number of ways. Some more extremist versions found in some Aari'Vi colonies require a small sacrifice of Xen'Vi blood. Aari'Vi while originally housing a single "church" was converted to Iga'VI religion by constant trade.

Jay'Vi: While similar to the Iga'Vi-Aari'Vi the sacrifice is usually only once a day and is fed to a family pet. They also are much more strict in keeping the faith within the empire's coastal territories. Jay'Vi religion also commands monotony in marriage, something discouraged by Iga'Vi-Aari'Vi. Jay'Vi religion is semi-permeated in the southern wastelands but forceful attempts of conversion often meet with revolt.

Valiero'Vi: While also similar the Iga'Vi-Aari'Vi a cross of shamanism, old Aar'Vi and the once native culture of the territory have created a quite odd religion. There is a holiday every eight days and consists of stopping work at midday and feasting till night. This is a demand of the "church", the decree caused some problems early on but exemptions were quickly made. It's also believed that a spirit resides in every Pinguiequus and that each animal is sacred.

Nomad: Common throughout the wastelands of southern Novuvsita it is a jumble of beliefs and ideas that tend to have similar vibes. Most notably is that all must were a weapon on at all times, a mount is sacred and water is never to be spilt on purpose.The religion has lost ground on much of the colonized coastlands but is widely taken by corsairs who've spread it to many parts of the world.

Oijah'Vi: Their religion is ******* ** * ***** ****** ** ***** (TV's completely)

Pagan: Any religion falling outside these norm, they're often associated with small city states and tribal areas. No unity or format.


Everything I said here is completely open to editing, suggesting and complete deletion by Temporal.

@#$%&*$%#%#! He's already got it thought out....
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