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 Constituions

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GalvinNerth
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PostSubject: Constituions   Sun Dec 26, 2010 8:34 pm

Okay I'm waiting for sugestions
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SPACE_LEMON
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PostSubject: Re: Constituions   Sun Dec 26, 2010 11:00 pm

Who are you, what are you, how'd you get here and what exactly do you want suggestions for?

You have yet to make a welcome thread for yourself in the "Greetings, Novusvitan!" section. Smile
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GalvinNerth
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PostSubject: Re: Constituions   Mon Dec 27, 2010 8:17 pm

Im andrew_6595 on spore i've been following the topic for sometime now and no i'll get to that!
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PostSubject: Re: Constituions   Tue Dec 28, 2010 1:21 am

Ok, but what's this thread about? Please give a more thorough OP so that people can know what the thread's about.
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PostSubject: Re: Constituions   Wed Dec 29, 2010 7:50 am

I believe it is about their government.
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PostSubject: Re: Constituions   Wed Dec 29, 2010 11:40 am

There are six clans and countless tribes. Each have their own unique governments.
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PostSubject: Re: Constituions   Mon Feb 07, 2011 12:31 pm

The Oijah'vi the "forgotten ones" should govern like this, [i'm taling about small, very small tribes.] Each tribe should have a couple of breeding pairs, depending on the population, each male must breed at least once before he can become chief. Heres how it should work. As the male grows stronger and has bred he can challenge the current cheiftain to a fight to see if he can become cheiftain. If the current cheiftain wins then the male who fought him loses his breeding rights. If the challenger wins, he then takes controll of the tribe.
What do you guys think? Smile
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PostSubject: Re: Constituions   Mon Feb 07, 2011 1:16 pm

You'll have to talk to Dudeman on this, the Oijah'Vi are sort of secrets to the project members, but I get an Inca vibe, though even less developed or organized.
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PostSubject: Re: Constituions   Mon Feb 07, 2011 10:13 pm

What? A thread from a thread stalker!

|{>

I was thinking those Native Americans that lived in hewn out cliff-sides, except caves not cliffs...
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PostSubject: Re: Constituions   Tue Feb 08, 2011 5:52 am

What Balu said.
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PostSubject: Re: Constituions   Tue Feb 08, 2011 1:14 pm

With Inca style step farms? Which supplement diets of fungi-like organisms that live off the light and energy made by Minerallites?
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PostSubject: Re: Constituions   Tue Feb 08, 2011 1:39 pm

I like step farms... good exercise. I do not know about light emitting fungi though, for I see no reason there should not be heat thriving plants of some sort. Those light emitting crystals might be enough to grow tubers/roots, and/or harsh environment trees that bear fruit. The plants that grow in these vast caverns might be bio luminescent themselves. WHICH would be fricking sweet.

Would we need the step farms, caves are very rocky and craggy, but usually any slope is going to be either slight or dead drop. Lower gravity would only make it more so.

The fact that the atmosphere is Carbon Dioxide based helps explain the size and creation of the vast cave system in which the [Insert Name of Hidden Tribe] live.

I would bet they live near a geothermal vent, either like an underground section of a geyser or near some sort of hot spot in the crust.
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PostSubject: Re: Constituions   Tue Feb 08, 2011 2:03 pm

The Minerallites would be the basis of this ecosystem, most plants near the entrances of tunnels would probably be either quick toxic or just no be there because the energy produced by something dependent on rocks will be very low equaling very slow growth.

So most plants would grow extremely slowly. Color will probably be very pale due to the dim light. Spores (or tiny fruits) would be the most common reproductive organ because of their low energy needs and that otherwise the process would be wasteful.

Animals would be tiny and slow moving. Think of modern cave ecosystems. They'd probably mostly feed on plants and carry around their spores.

Geothermal vents would be mostly used for heat energy which could allow pockets of larger more vigorous plant growth where animals may grow larger and live in greater numbers. (Not by much though)

Tubers would be scarce or small because of their lack of need due to the constant environment.
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PostSubject: Re: Constituions   Tue Feb 08, 2011 8:06 pm

Hmmm, I don't like caves...

I realized that if this forum gets popular somehow, you are going to have to delete like fifty percent of the posts because of spoilers and junk...
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PostSubject: Re: Constituions   Tue Feb 08, 2011 8:12 pm

There's a reason I like this tiny forum, you can joke and talk easily and not get spammed or scolded. Maybe shoved back on track by a almighty Temporal but no strict code of conduct.

And caves from a scientific point of view (sitting on your couch watching Planet Earth) caves are awesome, for the exploring point of view caves are awesome, for the "hates being alone, in the dark, with the combination of heights and enclosed spaces" kind of person, one is sort of in trouble.

But as a continuation of my speech....

Trees are probably just going to be odd pads like everything else just a meter at most higher then everything else. Leaves are non-existent, tubers useless, fruits useless except tiny ones to attract animals for reproduction, roots nonexistent, trunks short and squat, it'll be an extremely slow paced world I'd expect. In that kind of world you don't need complex structures, Liquiphites would thrive, and Imperia could probably lay some claim, Minerallites are completely vital.
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PostSubject: Re: Constituions   Wed Feb 09, 2011 5:08 am

Most of the Imperia would likely be small, territorial creatures or larger wanderers that don't necessarily stay in the caves.
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PostSubject: Re: Constituions   Wed Feb 09, 2011 6:32 am

I like Balu's idea for geothermal vents.

The main energy saurces for the cave-based ecosystem would be heat from the vents and energy produced by Mineralites, as they are able to draw energy from rocks.


I'd expect to see large forrests of luminescent plants and animals in the larger caverns, especially those with running water running through them.
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PostSubject: Re: Constituions   Wed Feb 09, 2011 1:08 pm

Well, I could see plants with roots trailing in subterranean rivers and others soaking their roots in spray and in water soaking form springs and from the surface.

How common would these vents be? I could see a almost distribution of energy, where animals traveling between area carry energy in form of themselves in to dark areas between vents where other animals (and plants) feed on them.

And for forests, I wouldn't expect anything more then a bamboo grove sort of forest hanging from the ceiling with masses of slimy liquiphites and plants covering the ground to soak up as much heat as possible, but just around vents. In between them there would just be smaller clumps and strands of flora soaking on Minerallitte heat and the nutrients of dead animals.
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PostSubject: Re: Constituions   Wed Feb 09, 2011 9:11 pm

It would make more sense to have ceiling-plants rather than floor plants. Likely closer to soil than bedrock. Also, having fungus-like plants covering the ground, probably mostly carnivorous,would be believable.
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PostSubject: Re: Constituions   Thu Feb 10, 2011 4:46 am

I vote for ceiling plants. Very Happy At least partly.
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PostSubject: Re: Constituions   Thu Feb 10, 2011 1:10 pm

Actually soil has nothing to do with it. Why do plants grow from the ground? Because there isn't a ceiling. If plants grow against gravity they have to support themselves. If they grow with gravity they need no support.
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PostSubject: Re: Constituions   Thu Feb 10, 2011 2:38 pm

I agree with Lichen. I also think that creatures in these caves would have no eyes as there is little to no light. They would use other sensory organs to detecat other organisms.
Also this section is supposed to be "constituions"
Also due the Iga'vi live in caves or outside of them?
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PostSubject: Re: Constituions   Thu Feb 10, 2011 3:12 pm

Well, if the "Flora" is light producing then light sensitive eyes would be useful. And it's the Oijah'Vi, and inside them.
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PostSubject: Re: Constituions   Thu Feb 10, 2011 4:04 pm

The Iga'vi live on three large continents and are on the verge of going industrial. Like Just before World War I. Their capital lies on a volcanic island, and looks much like Venice, except lava canals, not water canals.

Hmmm... I think that the animals could see wide spectrum, and the plants put out certain light frequencies as well... Not necessarily visible light. I propose that most plants emit either Ultraviolet, Infrared, or Visible light, Of course the Oijah'Vi and the Other Xen'vi would see Visible (Unless you want to add some element like that).

Lichen... Yes, I think Lichens would be very populace on a thick atmosphere planet that is mainly CO2, being a protists.

Plants grow upside down well. I think that was one of the few mistakes made in Jules Verne's "Journey to the Center of the Earth"
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PostSubject: Re: Constituions   Thu Feb 10, 2011 4:09 pm

Is that a good thing?

Lichens, they definitely thrive on such planets. I win!

Lava... Canals? Brain. Can't. Compute. Reason. Failing.

For book purposes we'll probably include visible light in the caves.
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